![]() ![]() Especially once you realize that having a Dweller's Endurance maxed out BEFORE they start leveling up drastically increases their hit points and start trying to max out level 1 dwellers before sending them to any tasks. Later on, with large vaults, I'd say time is more important than money, and every little bit helps and are well worth upgrading the training rooms. Again, upgrading training rooms wouldn't have any effect, other than making me 50-100k caps lighter. However, more than half of my dwellers have full SPECIAL now and training rooms are half-filled, at best. Perhaps, now might be the time to upgrade some training rooms. I have some 700k caps now, and I really don't know what to spend them on. So you should be really only updating those if you have some ungodly amount of CAPS and it's burning a hole in your vault. Other rooms have very similar (though not identical) numbers. 4.Just to put some numbers here: Strength Level | Base | 1st Upgrade | 2nd Upgrade You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. ![]() Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. ![]() Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. ![]() To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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